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首先为大家推荐几款好玩的桌游:
Catan:这是一款深受玩家赞誉的策略性很强的模拟建设桌游,1995年出版时即荣获德国年度最佳游戏、及德国玩家票选最佳游戏第一名。游戏是以大航海时代一个资源丰富的岛屿——卡坦岛为背景,玩家作为岛上的一名经营者,铺设道路、建造房屋、扩展城市,同时防范岛上神出鬼没的盗贼侵扰。既要与其他玩家竞争有利地区,又要合作交换彼此稀缺的资源。谁的拓展速度最快,谁就赢得游戏胜利。
冷战热斗:是世界排名第一的桌游。如果你是策略游戏玩家,想要将自己与国产桌游玩家区别开来达到高贵冷艳效果,这款游戏你一定不能错过
这是一款以苏联和美国冷战时期为背景的二人游戏,卡牌驱动,类战棋,版图就是世界地图。玩家们需要扮演美国或者苏联用自己的影响力控制世界。100多张不同的卡牌,内容全部是冷战期间真实发生过的事件。如果历史在你手中重演,世界会不会变得不一样?这是展现你雄途伟略的时刻。
Toys and games market poised to reach US$138 billion
A new report from Research Cosmos predicts the global market for traditional toys and games will reach US$138.6 billion by 2025.
July 6, 2018
A new report from Research Cosmos shows that the global traditional toys and game market is projected to reach US$138.6 billion by 2025.
In 2016, the market was valued at US$91.5 billion. During the forecast period, the market for traditional toys and games is expected to exhibit a compound annual growth rate of 4.84%.
The report examined the market by product type (educational toys, card games, outdoor and sports toys, stuffed toys and others), distribution channel (supermarkets, hypermarkets, online and others) and demographic (under 18 months, 19 months to 36 months, three years to four years, and others).
The report predicts construction sets, as well as the outdoor and sports toys segment, will witness significant growth over the forecast period. Companies in this segment include Dutch toy and gaming company Goliath, which recently acquired New Jersey-based toyco Tucker in an effort to expand its outdoor and sports offerings. Additionally, Toronto-based toyco Spin Master snapped up outdoor toy company Aerobie (pictured) in 2017, as part of the company’s continuing attempts to build on the outdoor business segment it began with the acquisition of Swimways in 2016.
Puzzles and board games, meanwhile, are expected to witness slower growth due to the strength of mobile and video games. The stuffed toys segment is projected to exhibit the lowest growth of all of the categories examined by the report.
Research Cosmos’ report highlighted the US market as an expected source of growth, as the US accounted for approximately 35% of total imports for traditional toys and games in 2016. The report also singled out India and China as significant contributors to growth over the forecast period. In 2016, approximately 30% of the population in India was below the age of 14.
Major European markets including the UK, Germany, France and Italy, meanwhile, have been seeing stagnating growth in the toy market along with declining birth rates. According to World Bank sources, the population growth rate in Europe in 2016 was 0.4%, compared to the world average of 1.2%.
Carlisle813
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